Capcom has announced plans to integrate AI into its proprietary RE Engine through an initiative called the REX Project. Announced by programmer Satoshi Ishida at the Capcom Open Conference RE: 2026, the project aims to incrementally transform the engine into an "AI-generation game engine" to streamline workflows and address development challenges. While Capcom maintains its policy of not using AI-generated assets in final games, it will leverage the technology to assist with graphics, sound, and programming.
AI integration in RE Engine
- ▪Capcom programmer Satoshi Ishida explained that the increasing size of modern video games and their assets has led to longer, extremely time-consuming development processes for simple tasks.
- ▪Capcom plans to use AI technology primarily to streamline development workflows and speed up the overall game development process.
- ▪During the Capcom Open Conference RE: 2026, Capcom programmer Satoshi Ishida announced the REX Project, a major improvement project to incrementally transform Capcom's proprietary RE Engine into an 'AI-generation game engine.'
- ▪Capcom programmer Satoshi Ishida stated that the integration of AI technology into RE Engine workflows is aimed at building toward a future where Capcom creates games together with AI.
Restrictions on Capcom's AI use
- ▪Capcom has previously stated during a shareholders' meeting Q&A that the company will not use AI-generated content or assets in its video games.
- ▪Capcom plans to limit its use of AI to assisting with development processes such as graphics, sound, and programming rather than generating final game assets.
Debatable claims
- ▪Capcom's transition to an AI-generation engine threatens the jobs of human game developers
- ▪Video game studios should ban AI-generated assets from final game releases
- ▪AI is capable of acting as a genuine creative partner in game development
- ▪AI integration is necessary to manage the ballooning scale of modern game development
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